PORTFOLIO
2026







I’m passionate about crafting meaningful user experiences, with a growing interest in game UX. Outside of design, I enjoy gaming, working out, travelling, watching films, and hanging out with cats. I’m deeply inspired by how games and cinema create immersion, emotion, and connection, something I constantly explore in my work.
Mr. Rishi demonstrated remarkable dedication, creativity, and professionalism. He contributed significantly through his strong design sense, visual storytelling, and innovative ideas. His ability to transform concepts into impactful visual outputs showcased his keen eye for detail and aesthetic judgment.


1
The Lore
(Research & Empathy)
Every great game starts with understanding the player.
I talk to users, observe their behavior, and study their needs.
I focus on what they’re trying to achieve and what’s holding them back.
If I don’t understand the player, I can’t design a meaningful experience.

2
The Journey
(Strategy & Information Architecture)
Before designing screens, I plan the full journey.
I map how users move from one step to another, making sure everything feels clear and connected.
Like designing game levels, each step should lead naturally to the next.

3
THE EXPERIENCE
(Wireframing, Prototyping & Visual Design)
I create wireframes and prototypes to explore layout, interactions, and flow.
Once the structure works, I bring it to life with visuals, typography, and motion.
This ensures the experience is both functional and engaging.

4
PLAYTEST
(Wireframing, Prototyping & Visual Design)
I test the design with real users to see where they struggle or get confused.
Then I refine and improve the experience.
Like playtesting a game, I keep improving it until everything feels smooth and satisfying.



